Continue along the path and head to the north when you hit a fork in the road. If you make nice with Nico, and prove your skills by actually winning the swoop racing championship (and thus completing the Tatooine Swoop Races side-quest), you will eventually be able to: talk Motta into giving Nico a bit more money, for a Light side result; convince Nico to sign the contract; or use your Force persuade skills to force Nico to sign. This opens up the Sandral-Matale Feud side quest. Yeah, he's high and mighty now, but we'll see how a few years in Alcatraz change him. Indeed, you'll need to reach the southwestern corner of the level anyway; that's where the elevator to the next level is. Once you get your party into the east end of the southern hallway, you'll probably need to switch over to Solo Mode to prevent them from attacking the enemies that are following you, at least until they retreat far enough from the middle entrance so that the enemies stop endlessly coming at you. Unlock the door to the detention area, then head up the hallway and get free Carth, et al. Lie to her and gain access to the mainframe. Canderous' many tales of derring-do during his time as a soldier in the Mandalorian Wars are quite entertaining: well-written, with a fantastic voice actor to back them up. Speak with Chodo and youll come up with a plan to access the Czerka Offices. Go through the same preparations as you did for your fight with Malak: good energy shields, mind-affecting immunity if possible, increased will and fortitude saves, etc. T3-M4 will be a required member of your party for the next section of the quest. Bring the journal you find on her corpse back to Rukil to open the Promised Land quest. Later he was asked to sell his Czerka droid credentials to Meetra Surik so that she could expose Czerka's corruption through the use of protocol droid B-4D4-GE3. You'll receive a krayt dragon pearl for your troubles; use it in a lightsaber to get +2 damage and +3 attack. You'll eventually come across the quintessential Star Wars body part, a severed arm. If you did manage to equip an item that grants you immunity to mind-affecting attacks, his horror power won't affect you, which is a good thing, since a successful hit with it leaves you incapable of movement for a couple of rounds. Once you possess the Star Map, return to the Jedi Council. Some of these, such as stimulants, are merely temporary boosts, but many items can be equipped to lend a constant bonus to a statistic as long as they are worn. 'Don't you need to blow off steam every once in a while?' Now that you finally have a complete party, you can start looking around outside the city gates. When given the option to erase B-4D4's purchase and association information from the Czerka mainframe, does it effect anything in-game. Star Wars Knights of the Old Republic II: The Sith Lords (Xbox) Walkthrough. The door is locked, though, so you'll need a high security score (DC 34) or a security spike to get through, or you or you can head to one of the computer terminals and unlock it there; you should have found around 30 spikes on this level and the brig, so don't worry about running out. Afterwards, start following the passage north to eventually find the Training Annex to the base; if you picked up the Missing Selkath quest in the mercenary enclave, you should see a Selkath apprentice just about to enter. Even without a lightsaber, he's tough, and quite capable of dealing 40+ damage on a critical hit. An unmodified character is initially a tabula rasa, and is, in fact, slightly below average in each attribute. Last, but not least, you should develop an instinct for when to shift gears. This is one time you don't want to be all altruistic and virtuous; we're not talking credits here. Your teammates will usually be referred to as, well, teammates, or party members. The Rodian witness Gluupor will reveal with a minimum of fuss that a male Sith paid him to plant the Republic War Medal in Elassa's hand after she was killed. After you have completed enough of these quests to sufficiently impress Uthar, he'll congratulate you and let you know that you've won. Visit the Bumani Exchange in Residential 082 East and this time you should be able to get in. (Well, hopefully.) Bendak's bounty is only collectible if you proceed through the five rounds of the Duel Ring side-quest, after which he'll challenge you to an old-school, mano-a-mano deathmatch. Anyhoo, the Czerka wants you to wipe them out..all of them. Youll need to go there alone. Wisdom is usually associated with sagacious Jedi Masters, such as Yoda. Unfortunately, he's guarded by two massively powerful droids who can use stun beams and flamethrowers from across the room. Kotor 2 Czerka Mainframe -> http://ssurll.com/10btsl. In other words, a soldier can try to be stealthy and evade a confrontation with an enemy, but will usually be better off just fighting his or her way through the encounter. Upload your creations for people to see, favourite, and share. Once you do gain a few party members, though, you will probably begin dominating opponents in fights, and your high vitality will enable you to tank for your ranged attackers, giving your entire party a better chance of surviving battles. Since the computer will always do its damndest to match or beat your score, you'll know that your initial score will have to be at or near 20 in order to win; unless your opponent busts by a huge margin, he'll almost always find a way to hit a 19 or 20 during the first few games, especially if he knows that you're sitting on an 18. Unfortunately, the two class skills that scouts have in addition to the three that soldiers get are somewhat less than useful in practice: computer use and repair are both decent enough skills, but rarely offer players a preferable alternative to combat, unless perhaps you're playing on the hardest difficulty levels. Also, keep in mind that only your PC can use persuade; none of the NPC members of your party are apparently gifted with a way with words. Regardless, head up to the holding facility and let your teammates free; they'll make a mandatory party for you, and you'll be on your way. This feat is one that you'll want to consider giving to your Jedi NPCs as soon as you get an opportunity; few of them will have enough spare feats to excel in Two-weapon fighting, so a single lightsaber and this feat is a good compromise between defense and offensive capabilities. You can abuse his merely average deck for loads of credits if you have the time to save the game between each match. She had a bit of a run-in with a man named Holdan; he drunkenly attempted to make an unwelcome pass at her, and she felt it necessary to teach him a lesson with a vibroblade. Although Jolee appears in your journal, he has no real side-quest, like your other party members. If you faint at the sight of blood, or merely wish to avoid any more scars on your chin, then the life of a scoundrel is probably what you're after. Once the generator makes your item in laboriously slow fashion (keep in mind that the game doesn't pause while you're on the computer, and that Sith are no doubt rushing towards you, so keep things speedy), pop over to the bin and pick up your swank new super robes. There are quite a few upgradeable items scattered throughout the game world; these will almost always wind up being better than stock items of the same type. In addition to the stunning effect, critical strike doubles the chance that a hit will result in the possibility of a critical hit. A single target is overcome with fear (stunned) for six seconds. If you're the type of person who likes to micromanage your PC and let your other party members do as they wish, then you might want to ensure that your NPC party members are selecting passive feats when they level up, rather than letting the game decide to give them active feats. Use tab to navigate through the menu items. They're both tough, but concentrate your fire on Calo; Davik has a much higher defense (27) than does Calo (19). That's right. They get +30 to their attack rolls, and deal over 25 damage per hit, so youll definitely need to beware sudden drops in health. If your opponent has no more cards in his hand, he'll stay on anything better than 16, which gives you a pretty big margin for error. Ithorak is in the middle docking bay on Manaan's docking ring; you can attempt to get Vek to stay out of the fight if you wish, but it shouldn't be difficult either way. Take out everyone in the bridge, then head out to the starboard side of the Endar Spire. After all of the troopers go down, search the body of the red trooper for a prototype vibroblade, then head through the door to finally meet up with Carth. You filthy scum. Equip her with some light armor, if you have any. That said, the commander seems to be fairly resistant to Force powers, so target your whirlwinds or waves on one of the other Mandalorians to gain the area effect benefit. The catch, for the Light side, at least, is that these conversation paths are often interpreted as an act of aggression, and thus will wind up shifting you towards the Dark side, even if you're working towards the greater good. Head back to the main garage and take the southern passage. Guardians are not as strong in the Force as the other Jedi classes, but are much more powerful when it comes to wielding a lightsaber, and are more physically resilient as well. You'll eventually need to trade him your Sith uniform for a set of Sith papers that will allow you access to the Undercity, since he believes that a Twi'lek named Mission Vao will help you get the accelerator. Not literally always, of course, but unfortunately, the game is stacked in the computer's favor, since the player is always forced to receive the first card in the game. Shell refer you to Chodo Habat, in the Ithorian Compound. Everyone in the village will leave for the Promised Land, including the healer and the merchant, so you may want to postpone completing this quest until just before you enter the Black Vulkar base in the sewers. K-X12A Droid: Node 2 is reporting correctly. You can either choose to help fend off the Rakghoul for Light side points, or insist that you're not risking your life and watch Hendar die to earn some Dark side points. Yes, all of that toil nets you less experience than killing a Sith grenadier. For these reasons, it's perhaps best to just rely on your teammates for their computer use and repair talents, and make your player-character either a soldier, if you intend on participating in combat, or a scoundrel, if you wish to utilize truly useful skills, like persuade or security. If on the other hand, you want to take out Thek, head back to the Bek base, speak to Zaerdra, and start knocking heads. NPCs are characters that are controlled by the computer. Head into the cave, checking the bodies and the rubble for items. Proceed still further south from here. It's usually a good idea to load up on the passive feats that match your character's preferred weapon or weapons, and save the active feats for later in the game. A level eight soldier / level one guardian will have, in most cases, 90 vitality, 44 Force points, nine feats, two Force powers, and somewhere around 12 skill points allocated. Once you track them down, you can, as always, kill them or help them. The Ebon Hawk will be tractored aboard Saul Karath's ship, and very bad things will begin to happen. Yep, shot her in the back. Dark Jedi, Sith apprentices, Sith heavy troopers, and Sith troopers all apparently take personal offense at your continued presence in this area. Rapid shot is essentially the same as flurry, except that it only works in conjunction with blasters or other ranged weapons. If you do kill them, one of their bodies will have the Sith medallion that you need. Very few console role-playing games give you much freedom over your character's disposition towards other people, or the game world itself. Between the cantina bartender on Tatooine and the shady Rodian in East Central Ahto on Manaan, you should be able to compile a deck consisting almost completely of +/-2, 3, and 4 cards; these are the cards that are, given the odds, going to be useful in the most number of situations. Conditioning adds a bonus to every saving throw your character makes. You'll need to fight your way to the interior of the enclave in order to achieve your objective. If you have three Jedi in your party, then you shouldn't have much trouble after teaming up and bashing him. After all of that work, however, you'll find that Hulak was merely using you to off his competition within the Genoharadan. yeah mine is set to Disable Movies=0 Disable Intro Movies=0. If you're having trouble surviving the mere journey to this corner, then that whole difficulty setting joke might not seem so funny to you. Two-weapon fighting gives you the opportunity to wield a weapon in each of your hands with a reduction to the normal penalty. Speak with the Ithorian leader, Chodo Habat. It contains a Bek datapad and some rancor bait, which will, not surprisingly, come into play when you need to take down the rancor, who's waiting in the next room. You can also erase any connection B-4D4 has with Czerka. He betrayed some of Davik's friends to the government for some reason, and now resides in a locked room, ever fearful for the day when a bounty hunter comes knocking at his door. If you need to remove items from some members of your party, go back to the Ebon Hawk and do so, then reform your party and outfit them appropriately. They've got you there, and there's no avoiding justice in this situation. Guess who gets to repair the explosive droids? He won't respond if you have party members around, so you'll have to go to the map screen and make sure that you're alone (Solo Mode doesn't count). So to save. This term is used to refer to the character that you created at the beginning of the game; the character that is always in your party and is the focal point for the story that unfolds in KOTOR. While the many varieties of Jedi robes offer some light protection, and some Force powers themselves will boost your defense, your character will still generally lag far behind your other Jedi party members in terms of defense, since they will almost always join your party with two levels of the Jedi Sense feat in their belt. For the control center, you may wish to repair the droid in the northwestern hallway to do your dirty work for you. You have two basic choices here. Once inside, you'll be able to choose to slaughter everyone, if you accepted The One's quest. If you just want to chop stuff up with a lightsaber, this won't make a large difference in your playing style, but if you plan to become a Jedi consular, you can expect to be spoilt for choice when choosing your Force powers if you do manage to save a few levels before Dantooine. Tell him to follow you and take him back to the Ithorian Compound. To achieve a favorable Light side result, destroy C8 and agree to tell Elise that he's dead. You can ask them about the emitters, then attempt to persuade them to give you the emitter codes so that you can shut them down; you can attempt to persuade them to leave the area (Dern will shoot them before they get anywhere, and you'll earn a Dark side adjustment); or you can bribe them 200 credits to shut down their emitter. Opo Chanos appartment is in Residential 082 East. This is explained in "Knights of the Old Republic 1". Your choices are: help Yuthara defeat Uthar; help Uthar defeat Yuthara; or attempt to take both of them on. Dark Side Solution: Largo becomes Prestissimo for a moment, and then..the orchestra is silent. They rely on it. A guide to . Pause early; pause often. Saving throws are used to reduce or negate damage from certain sources, such as explosives and harmful Force powers. A mix of five deadly frag mines and five deadly plasma mines is enough to almost completely kill Malak, even when he has a full health bar; just make sure you've cleared out all of the trapped Jedi first, because you obviously only get one shot at this. Look hard, too--there are mines scattered here and there, especially around the downed escape pod, so let Mission recover them to add them to your inventory. Once you've scoured the level, return to the southeastern room to fight off a huge battle droid that guards the elevator. When you head through the door, the party members of a Light side character will be left behind; only your PC will be allowed to proceed. While walking through the grove, you'll come across a Twi'lek Jedi who's been sent to investigate a suspicious death.